
There's a touch of the citybuilder here, hidden slightly behind brutish cyclopes, Harryhausian Collossi and noisy lions. Towns have a life and personality to them too - they're not just a random bundle of utility buildings.

There's a tranquillity here between battles though - the measured chopping of tall trees from lush forests, the unhurried herding of found animals back to base for the sort of bloodless, painless death our parents promised our ailing, ancient dogs and cats received at the vets. It's oddly, lackadaisically-paced compared to today's gogogo real-time strategy, though you can very much see the seeds of the intensive multi-tasking that has increasingly come to the fore. It's a happy mix of good, old-fashioned, getting-on-with-it building and surprisingly large-scale battles with varied armies. Visually it's, y'know, fine, having successfully shaved perhaps four or five years off its apparent age, but the it's the game itself which stands tallest. That aside (well, and some outdated UI concepts), I'd say Age of Empires' fantasy offshot holds up rather well.

Night Shyamalan does The Archers." I think I'd do well to bear in mind just how far we've come the next time I'm having a grumble about the narrative shortfalls of more contemporary games. I suspect I simply took Age of Mythology's white noise hum of a tale for granted upon its initial release - expectations were low, and cuboid in-engine men wobbling slightly while someone charged a day rate to drone out their first and only reading of a script about nothing came with the territory.Ī more generous soul might deem it "Alan Bennet does Atlantis", but I'm going to go with "M. I'll never slag off the plot in a Blizzard RTS again. To see this content please enable targeting cookies.
